I'm not going to run anymore table-top RPGs unless I'm in love with and enjoy the campaign idea.
I feel like I truly muddled through a Scion game and my current D&D game and no one got my storytelling skills at 100%, maybe like 45%. That infuriates me to no end as I take pride in being a GM and despise sucking at it. I identify myself as a table-top RPG gamer, nearly first before all possible descriptors. It's a hobby I love with all my breath and something I greatly desire to excel at.
When a game starts to lose it's stuffing & stitches, I take it personally. If it's a campaign idea I truly love then I really scramble to keep things together. In the case of the two games mentioned above, I feel like that from the inception I had no clear vision about what I wanted to do and that as a result I had a half-hearted game offered to my players that has limped along like Old Yeller, either in need of a vet or a mercy killing.
So. Where does that leave my players & I?
I'm going to finish my current game of D&D out to the tenth level. I don't like the concept of just up and abandoning a game because it had a flawed start, however, there will be major changes to the game. I need to love the plot, villains, and world and if I cannot do that, then why bother?
My players are going to find me a bit draconian from here on out. I'm not going to run a damn thing unless I derive pleasure from it. I've been a well-meaning GM up until now, trying to give everything to everybody, but that has worked out poorly. So, my new creed is: "No Love? No Game."
It's time to let my hobby romance me once again.